![]() PrevItem The player wants to select previous inventory item ToggleInvHints Turns inventory and weapon hints on/off ShowRadar Pops up the radar in the HUD Aneurism Instant suicide but without killing others in the vicinity. Normally we want to switch to our hands, but when we have the clipboard on Tuesday, switch to that instead. For example group 0 is the Urethra, Hands, and Clipboard. Item changes are cosmetic with no function changes.FPSPlayer EnableDebugMenu Turns the debug menu on and off P2Pawn NextItem The player/bot wants to select the next inventory item P2Player sissy Turns cheating on/off GrowHud Adds more info to the hud ShrinkHud Removes info from the hud QuickSave Saves current game to the Quick Save slot QuickLoad Loads game from the Quick Save slot RestartLevel Restarts the level for debugging ForceSissy Turns cheating on (no toggle) Fire The player wants to fire AltFire The player wants to alt-fire PrevWeapon Switch to previous inventory group weapon NextWeapon Switch to next inventory group weapon SwitchWeapon (byte F) The player wants to switch to weapon group F SwitchToBestWeapon Switch to the best weapon recommended by the controller SwitchToLastWeaponInGroup (int GroupNum) Find the last weapon in the group of GroupNum and switch to that. BFG9000 Napalm launcher (no function change), "Weapon of Mass Destruction" (no function change), diseased cow head (functions as a larger-area version of the grenade, can hurt player), matches (same as arch-vile flames - can kill monsters, set off barrels or ignite gas trails). Plasma gun "Cat launcher" shotgun (no function change), throwing scissors (damage increased slightly), gasoline can (found with matches in WAD 4) - pours gasoline spots on ground in a trail, can be ignited with either the match, gun fire or explosions. Mouselook must be enabled to kill the Icon of Sin using grenades as they do not fly straight. They will also explode instantly upon enemy contact, as do actual Postal 2 grenades. Machine gun Postal 2 M-16 Machine gun (slightly faster rate of fire) Rocket launcher Postal 2 rocket launcher (no function change) Molotov cocktail (slight delay for lighting animation), hand grenade (ranged, lands on ground, can bounce off walls) - the cyberdemon will also launch these due to WAD modifications. ![]() The fist, chainsaw, pistol, shotgun, and super shotgun changes are purely cosmetic with no function changes. Despite the range of weapons, the sniper rifle is not included as the engine does not handle a sniper zoom weapon (the ability to "urinate" is also not ported, though that was not actually a "weapon" in Postal 2 as it did no damage).įour PWADs are included, allowing for a selection of weapon alternatives in certain slots, depending on which PWADs are loaded (for example, the chainsaw may be replaced with either the tazer, scythe, machete or sledge hammer). ![]() A functioning gas can and matches are also included, allowing the player to pour a trail of gasoline on the floor and ignite it to burn monsters. Diseased cow heads (replacing the BFG9000) now bounce off walls, have a limited throw distance, and can injure the player. In addition, various modifications to how weapons function have been made. Graphics are mostly taken from Postal 2 screenshots, with the color depth dropped to 8-bit to accommodate the Doom palette. ![]() The only thing not replaced is Doomguy's face in the status bar, encouraging the player to minimize the status bar. Monsters and levels are left alone, with all weapons and items (excluding keys) replaced. The Doomguy is replaced by Postal Dude, including numerous quotes taken from Rick Hunter's vocal recordings from Postal 2, as well as weapon sound effects. The game takes place after Postal Dude took a hit off a crack pipe, leading to a massive demonic hallucination. The mod requires the Doom II v1.9 IWAD to run multiplayer in ZDaemon. It is a weapons conversion for Doom II, replacing all weapons and the player with elements from the Running With Scissors games Postal 2 and Postal 2: Apocalypse Weekend. Postal 2 Meets Doom is a gameplay mod designed for ZDoom, and compatible with ZDaemon, released by a modder called Bazooka in 2006.
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